#unity shaders
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uberthemeh · 2 years ago
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If you are interested in getting a VRChat avatar like this,
please visit my Commission page down below!
👇👇👇
[ https://vgen.co/UberTheMeh ]
👆👆👆
I made a VRChat avatar with a custom shader that changes sprite based on the camera angle!
It was made with Unity's ShaderGraph, which I am planning to share it publically soon.
I have yet to test it with a quest build, which im not sure will work fine with custom shaders.
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jopilatje · 2 months ago
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Digital Nightmare
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ectoimp · 10 months ago
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Low Polys your Mystery
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gahjouyooj · 10 months ago
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Holy shit when you PM, there's now an overlay that appears briefly on your screen
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acornbringer · 2 years ago
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The water shader uses no transparency (for technical reasons). Can you tell? 🧐
If you'd like even more riveting behind the scenes game development, check out my Patreon page 🎉
patreon.com/acornbringer
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acidicvoid · 8 months ago
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On-Screen rain effect + weird looking lake water that needs an overhaul.
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viebah · 8 months ago
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Unity 6 is a Good Software. I wanna make more Shader..
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nucleiaster · 1 year ago
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Shader study - Valorant barrier shader
Some of my favorite streamers started playing Valorant and I really liked the way the barriers that prevent players from entering the play area at the beginning of the round looked, so I tried recreating the effect in Unity !
I absolutely love the stylized aesthetic of the vfx in this game, and how matte the shading is. It looks so good.
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thejinxedartist · 2 months ago
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Working on new and improved volumetric fog, sky & clouds
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The old system was a little stupid, to put it lightly. Forcing me to define 5 colours for noon, dawn/evening, sunrise/sunset, twilight and midnight individually, as well as for rain, I think I'm quite right to change it.
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The new system is a combination of fake atmospheric scattering and whatever abomination I came up with for the clouds. The fog is mostly the same, but is more efficient and scatters light more realistically.
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Is this at all necessary? Probably not, but it's a great way to put off writing a dialogue system, which requires an interaction system and a quest system to be built alongside it, and a bunch of other stuff. Talking about it really makes me want to do it less, so ill just continue to work on clouds.
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Oh, and this all works in realtime without having to abuse compute shaders or precomputed lookup textures, and the visual quality is much nicer and more artist-friendly than 3D volumetric clouds, without their issues of needing temporal accumulation, multiple shader passes for denoising and for it to be rendered at a lower resolution.
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quohotos · 3 months ago
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I'm actually getting pretty into Unity Shaders. Wish I had realized they weren't so scary before now. Unfortunately I'm apparently the ONLY PERSON at my school who's interested in them, everyone else is into Unreal, so I'm having to figure out a lot of this stuff on my own.
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jopilatje · 22 days ago
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An Eevee card render for @poketcg-art’s redraw event, in which I was a bit more focused on the GPU definition of draw than actually redrawing the art. Render made in Godot, card artwork and graphics made in Photoshop.
The amount of time spent on redrawing the actual artwork was way less than writing the custom lighting shader and trying to figure out why/how the real card’s holographic foil actually reflects light the way it does. (after some research I understand the physics principle of holographic foil, but… the mirroring stripeyness of this card in particular? no idea.)
This is my digital redraw of the original artwork (not the star of the show here):
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And this is the reference card, with artwork by Ken Sugimori (such a standard choice- but I’m a sucker for the classic art) in definitely-not-mint condition:
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timlwry · 4 months ago
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getting carried away with visuals...
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philtacular · 1 year ago
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Wishlist Death Machine or never get open foils again!
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iwantbrioche · 1 year ago
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gruuuhhhh....... i'm working on pretty pups and- its so much math. i shant give up though, i will persevere for the nobel goal of making slugpups cuter
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larahug · 1 year ago
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ice shader - crossposted from artstation -
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manyblinkinglights · 10 months ago
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I have gotten really good at, specifically, this!
I can’t wait to get the script all updated and everything working so other people can use my project. The ultimate flex is being so good at something you make other people better at it also.
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